
Some say this little city off the banks of the Miskatonic is unlucky, with an unfortunate history that puts the fear of stray shadows into the superstitious. Others say it's truly cursed with dark magics from beyond this world. You are among the few that know the truth.
You know Arkham is definitely cursed.
Travel back to the 1920s and into the Massachusetts town of Arkham, where the struggles between tradition and modernity go beyond meer human sensibilities and into things more ancient than our petty little world. You and your fellow Investigators are here to uncover just what those horrors are and how to put a stop to them... preferably without fighting them, because that is not a battle you're likely to win. But, when all else fails, you can pull out your tommy guns and .45 revolvers and hope for the best!
This Core Rulebook has everything you'll need to get started:
- Character Creation rules
- Information on the Arkham setting, as well as the surrounding area
- Mechanics, such as on the Dynamic Pool System, Scenes, and Actions
- Adversaries of varying difficulties and narrative uses
- A complete adventure to throw you right into the fray
And more! The horrors wait for no one - get ready to face them for the sake of the world!