An adventurer is not just what they wear or the treasure they find - it's who they are underneath it all.
... That said, the right gear certainly helps!
Future adventurers can now start studying enchantments, gadgets, and artificer crafts - and what they might find on dungeon dives and heroic missions - with A Young Adventurer's Guide - Artificers and Alchemy! Have you ever wanted to befriend your sword? How about craft a robot companion? With this guide, you'll learn about all sorts of nifty knick-knacks to aid you on your journeys. Who knows: maybe you'll find the life of an inventor is your calling!
This book is part of the Dungeons & Dragons - A Young Adventurer's Guide series that, on our storefront, are sold separately.