When the war came, we thought its horrors would be the most unworldly thing we'd ever witness.
Then, The Veil tore, and the Whispers began.
In the Ennie Award-winning RPG by Wet Ink Games, Never Going Home, it's not a matter of if you'll lose your humanity, but if you survive long enough to see it stripped from you. This game is set in the First World War, where all is the same, except the mass violence that unfolded has torn a hole in The Veil through which inhuman beings speak. Players are soldiers, and your story focuses on your party - your Unit - as a whole. As death is commonplace, it's for the best that character creating is easy and there are prompts for how to introduce a new soldier to your Unit.
This book comes with everything you need to get started, including:
- Rules of character creation, combat, and other play need-to-knows
- 9 National Profiles
- 6 Magic Paths
- 3 Premade Adventures
- 12 Monsters
Don your custom gas mask, deck yourself out for the road, and polish your blade because you, my friend, are Never Going Home.