The Wildsea RPG: Core Rules

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Life as we know it ended a century ago when the world was quickly carpeted by a wave of greenery in an event known as the Verdancy.  Now, the vestiges of humanity work alongside other sentient races, such as the Gau - fungal people - and Tzelicrae, which are either one big spider or a hivemind of smaller spiders in a skin suit.  No one can tell which it is.  All live tumultuous lives amongst the mutated plants and animals that rule the Wildsea.

You are a Wildsailor: a traveler aboard a ship powered by chainsaws that cut their way through the dense wood, charting the world and pursuing dives while avoiding the dangers that lurk beneath the canopy.

This 2-6 player, Post-fall Fantasy RPG is jam packed with action, adventure, and terrifyingly massive squirrels.  Fall into this world reclaimed by Mother Nature with this core book, which includes:

  • Character archetypes and species
  • A D6-based system
  • Mechanics, such as Twists 
  • A GM screen Folio with all sorts of tables of need-to-know info
  • Immersive and detailed artwork to pull you into the world
  • Lore galore and Locations to explore

And much, much more!