Maybe you're a crow that dreams of becoming a world-renowned poet, and you've hit the road to find inspiration. Maybe you're a wandering mink merchant who rides atop a giant stag beetle laden with rolled rugs and colorful pouches. Maybe you're a gardening garden snake adorned in a straw hat and a jean cloak to serve as sn-overalls who's on the hunt for a cure for a fungal infection that's wiping out their crops.
You could be all of these and more in the ENnie Award winning RPG, Wanderhome! This game is set in the world of Haeth, a land with a mysterious history painted in broad strokes that you can define as you play. It's populated by clothes-wearing animals who have domesticated a variety of insects as companions and livestock.
Play runs on the Belonging Outside Belonging system, which utilizes NO dice, GM, hard and fast rules, or math - at least, not to calculate stats or scores! Parties can be a huge variety in size, sessions can be anything from an hour to several, and campaigns can be short-lived or decades long. Storylines are not designed to focus on combat, like many other systems, but rather the day-to-day lives of your travelling band and the interpersonal situations they'll face on the road.
The world of Haeth is your oyster, and the sky's the limit!